Shadows and light

January 5, 2009

My friend Pati recommended that I take a trip to the island of Cu Mara, and since she is a woman with fine taste (i.e., she considers me a friend) I set off to check it out. We’ll take a look at that another day, but what blew me away were the islands next door, to which Pati had yet to venture: Templum ex Obscurum and Crucible.

These have to be two of the most hauntingly beautiful and atmospheric places I’ve seen in Second Life. As near as I can tell there is no purpose for them other than looking amazing, which in this case is purpose enough.

Templum es Obscurum is pretty evenly divided between a massive temple (seemingly carved from the living rock) and the roiling waters that separate the temple from Crucible to the north. The water seems to glow in the moonlight…

…which in turn seems to have taken over the trees. There are places to sit that are at once dark yet full of light.

Crucible is more straightforward, but no less fascinating. You wander a dark and wild landscape upon the site of an ancient castle, which would appear to be completely abandoned were it not for some mysterious lights along the path.

You can almost sense the age of the stones around you, and the countless years that have left them in ruins. Its enough to make you want to engage in a little exploratory roleplay, as a hobbit or ranger discovering a long forgotten kingdom.

http://slurl.com/secondlife/Templum%20ex%20Obscurum/117/185/22


Castle in the sky

April 21, 2008

For reasons of blog space and sanity I try to limit myself to no more than six pictures per blog post. Otherwise I’ll show you everything there is to see in a region, and then what’s the point of you going? I like to leave you a littlemystery. That said, it was damned hard to narrow down the thirty or so pictures I took of Saarpfalz Kreis (Saarpfalz Circle, in English), where the main attraction is a magnificent castle in the sky.

Just outside the gates to the castle is what seems to be a wizards laboratory, but I had to cut that picture. Just inside the gates is one of those nice touches I love. Two skeletal guards in armor watch over the palace entrance. You head up the stairs and then you notice that their heads are always turning so they can keep an eye on you. (Okay, and eye socket on you).

Hey, there’s a table, and it’s round! Hmmm. There are a number of interesting rooms like this in the castle — you just have to go looking for them. I’d have shown you more of them but I had to cut those pictures.

The palace stands on floating rock, and if you find an entrance to the underground areas (underground areas in the sky?) you’ll find yourself in a maze of maze of twisty little passages, all alike. Well, actually, they aren’t all alike. Some are rough stone, others are bricked, and there are huge chambers, as well. But I had to cut most of those pictures.

Down on the ground is a lake surrounded by a village and a forest. This includes what appears to be a church courtyard, but I decided not to use those pictures. There’s also a non-working clock in the lake. I have no clue what that is for.

In one corner of the region is a welcome area where a greeter robot exhorts you in German to enjoy yourself. I agree. The region is decidedly empty, which is a shame. It doesn’t appear to be tied to any roleplay group and there are none of the usual things meant to attract visitors. It just stands there on it’s own, content you please you on the strength of it’s merits.

http://slurl.com/secondlife/Saarpfalz%20Kreis/117/44/243


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