Where’s Garth?

August 28, 2009

self

I’ll start by apologizing for my abrupt disappearance. I never intended to go this long without posting, but a few things happened in RL and SL that caused me to get out of exploring mode for a while.

In RL, I joined the ranks of IT management, and getting used to my new responsibilities put me in a different mindset. Exploring, you see, is a time consuming thing. Normally, I enjoy it, but I’d set myself up for making it a chore by giving myself a goal of doing 3 -4 posts a week. Coming home after my newly stressful days, the last thing I needed was for SL to become work. So I decided to slow down ad post when I could.

Then… I got the building bug again. It’s something without deadlines that I can do where I’m accountable to no one but me, I can work as little or as much as I want to. But mainly I re-discoverd Caledon and I felt like just had to try my hand at building Steampunk items. So I did (though you’ll find them to be rather… quirky).  I’ve been building stuff ever since… I opened a store and even built a club next door where I run a weekly dance.

Anyway, I’m alive and well, I’ve got the hang of the new job and I’m much less stressed. I may even start exploring again

If you want to see what I’ve been up to, come visit the store (Goode Inventions) in Caledon SouthEnd. My new club, Sprockets, is right next door. I hold a Jazz Standards dance every Thursday at 7SLT. See you there!

http://slurl.com/secondlife/Caledon%20SouthEnd/172/166/23


Ways to keep me out

December 7, 2008

nirvanacoast1

Curses, foiled again!

http://slurl.com/secondlife/CHRONICLE/112/204/29

nirvanacoast2

I just… don’t know.

http://slurl.com/secondlife/Nirvana%20Coast/126/64/22


A matter of perspective

November 22, 2008

hikkoshi1

What an odd little lake. Strange looking hills behind me, too.

hikkoshi2

Come to think of, the whole landscape is a little… odd.

hikkoshi3

Oh, it’s a panda-shaped lake. Of course, why didn’t I think of that?

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A panda-shape lake… on a truck-shaped island. That makes perfect sense!

http://slurl.com/secondlife/hikkoshi/110/132/39


Scary above, scary below

November 18, 2008

steeltopia1

I was wandering through the Steeltopia steampunk region when I came upon this twisted little carnival. The man attraction is the Wheel of Misfortune, which will spin you around at stomach-lurching speeds if you’re daring enough. My only disappointment was that when I jumped off it didn’t send my flying across the region. That would have fun.

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This disturbing fellow peppers the chat with jokes and riddles as you wander around the rides and games. The carnival s largely intended as a way to sell the attractions. They’re free to use, but they really want you to buy them for your own steampunk parcel.

steeltopia3

The shooting gallery is challenging, yet forgiving of near misses. Those animals are fast, though.

steeltopia4

The Cavorite Repulsion Chamber is electrifying, bouncy fun. I should have paid more attention to the instructions on how to get out, though. I was stuck in there for a while. Hey, you try clicking the door button while you’re bouncing around. I think I sprained my mouse finger.

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Nearby is this fun little abandoned mine that is full of surprises. I won’t post more than this one picture since I don’t want to spoil it for you. In this one, I’m deciding whether I should walk straight into the portal to Hell or do the other way. Decisions, decisions…

Carnival: http://slurl.com/secondlife/Steeltopia/175/47/26

Mine: http://slurl.com/secondlife/Steeltopia/107/58/26


Build it and they will shop: HappyMood

November 12, 2008

happymood1

In my Build It And They Will Shop series, I looked at stores with entertaining shopping environments unlike anything in real life. The products and the environment are different things, though they’re sometimes thematically linked. HappyMood is something different. The environment is largely made up of the product.

happymood2

Now, you could say that about any place that sells trees, but they tend to be pretty sterile places — well tended gardens, if you will. Not so with HappyMood. It’s a storybook-like dome where reality has been shifted a few degrees toward the cute. The only way I can describe it is that everything gives you the feeling of being in a softly painted illustration from a classic children’s story. Wind in the Willows, or… nothing else comes to mind at the moment.

happymood3

Most of the products are there for you to see and touch and try, like these beautifully detailed rocking horses. As befits a place like this, they also sell a version for tines.

happymood4

Wander around a bit and you’ll find some freebie t-shirts. There’s no sign telling you about them, you just run into them. They’re just part of the woodwork, as it were, like the beautiful interior surface of the dome. It gives you the impression of being in a glowing sunrise, all the time. The scroll-work and stars in the sky just add to the effect.

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Pictures don’t quite do the giant rabbits justice. The ears wiggle, the eyes blink, the noses sniff. I just hope that a giant doesn’t get the idea to use them for a pregnancy test.

happymood6

The top of the dome really shows off the trees (but you can see them better in the sky garden). Mainly, though, it’s a great place to wander.

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At the top of the dome you’ll find a welcoming little area to hang out. I’ve often found people here, just sitting and chatting and enjoying the view. Once I ran into a couple getting, ummm… amorous, but they quickly shifted to IM. I left them to their fun. It’s a lovely environment, but I’m not so sure I find it romantic.

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Sometimes you’ll find surprising little details. This little island seems to serve no purpose except to look cute (and have these little rabbits peek out of you). That’s the essence of the Build It And They Will Shop experience. So, of course, I had to buy one of those rocking horses…

http://slurl.com/secondlife/HappyMood/84/155/31


Suicidal cats and other whimsies

November 9, 2008

tokyopenninsula1

When I saw the cats and watermelons jumping like lemmings from the sky platform in Tokyo Peninsula, I knew that I had found a keeper. The whole thing looks like a scripting and Havok 4 physics playground, with a kind of feline tiny theme going on.

tokyopenninsula2

Click or approach or touch everything, because you ever know what will happen. Something will meow, or move, or explode, or do something surprising. Trust me, I’m not covering the half of it here. Some of it is incomplete, like this giant domino set. I’m able to make the pink rocket shoot into the sky, but it doesn’t quite reach it’s destination and the sequence ends.

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Standing on this weight causes a rectangular prim to run down the tube. When it hits the chamber at the other end, smoke pours out and something circular bounces out. Why? Who knows?

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Hmmm, what will happen if you push these snow cats? I’ll let you find out.

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Now, you’re probably wondering what happens to the cats when they hit ground zero. Well, they splash down in the ocean. Luckily they can swim. Okay, I lied, they can’t swim, but they can float, sometimes with their heads up. Heh.

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The ground is full of more stuff to see and touch, like these fans. They sell a tiny avatar version nearby. I had to buy one, of course, because it’s so awesomely odd. There’s also a refrigerator avatar with a very fresh fish flopping around inside.

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Here’s a different use of particles. Paint a face on the giant tiny! Giant tiny. There’s an oxymoron for you.

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Some of what you’ll find is just cute, like this moon on which you can relax. On the other end of the region there’s a sun. You can’t lay on the sun, though. Of course not, you’d burn up.

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Here’s a wide angle of the land so you can get a sense of what I’m talking about here. It’s endlessly whimsical and interactive. At one point there were violent explosions all over the island, but I’m not sure if I caused them or if it’s a regular event. Like I said, click everything.

http://slurl.com/secondlife/TokyoPeninsula/53/93/601


It’s hard to describe

November 4, 2008

theliontree1

The thing I think I’ll remember most about my visit to the Lion Tree is the penis commando still-life. It’s one of those visuals that kind of sticks with you and won’t go away, no matter how hard you try to excise it from your mind. Penis commando. Remember those words next time you think that nothing in Second Life can surprise you anymore.

theliontree2

I’m not sure what the Lion Tree is. It’s a jumble of bizarre and fascinating stuff. Much of it is animated, more is just weird… which, of course, makes it a blast to explore. There’s no apparent purpose or arrangement, or even a single theme. For all I know this is someones sandbox, or a representation of a dream they once had.

If it’s a dream, I have some advice for the creator. The meds aren’t working.

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I couldn’t possibly cover everything I saw in the region and have this be a reasonably short posting. However, there are a few highlights you should note, like the polka-dot tube. It looks deceptively simple from the outside, but once you get going, it’s easy to get disoriented. It took me a while to find my way out.

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The animated hammers are interesting. What seems to happen is when a hammer hits one of those little flesh-tone balls, the ball turns into a little person. Kind of like a Lego person, only sad and full of despair.

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Some objects react to your presence. This glowing blue skull faded to a red haze whenever I approached it. There are also objects that fade into existence when you get near them. It’s a nice effect, if kind of creepy.

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Much of what you’ll find is just cute. The floating pig, these balancing robots, the giant pink chainsaw. I haven’t even covered the half of it. If you’re bored, just take a look at this place. You’ll be un-bored in no time.

http://slurl.com/secondlife/The%20Lion%20Tree/186/47/57


Thank you, bot farmer

November 2, 2008

Thank you, bot farmer. Thank you for putting your bots in a skybox with an unlocked door. Thank you for standing them around so I could easily push them toward the door.

Thank you for positioning the skybox so that when I push the bots out the door they land in an embarrassing spot in the middle of your store.

Thank you, bot farmer. You make my life easy.  

http://slurl.com/secondlife/Szabo/206/70/32


Ye Olde SL: Bits and Pieces

October 27, 2008

I planned on calling this post “Going North” because I was traveling north from Govenor Linden’s Mansion. As usual, I lost my sense of direction and I ended up flitting from place to place until I wound up in the first region, Da Boom. How fitting.

The first interesting thing I found was this old beanstalk. If you can get to the top without flying (as observed by the owner), they will pay you L$500. Well, the challenge dates from 2003, but maybe it’s still in effect.

http://slurl.com/secondlife/Welsh/32/93/21

Here, at the center of Second Life, is a little remnant of what used to be the outskirts… the Outlands.

http://slurl.com/secondlife/Jessie/71/245/44

A sculpure. It’s ugly, but it’s old.

http://slurl.com/secondlife/Clyde/228/75/38

The Azura Hotel is a very old structure and still intact. Behind it are the remnants of the original Second Life Botanical Gardens.

http://slurl.com/secondlife/Federal/89/38/27

Second Life Fever is a very old dance club featuring a dance machine with some very old dance loops. Experience clubbing how it used to be! Actually, that sounds like fun, if one culd get a group together. Music is a problem, though — the music stream is long dead.

http://slurl.com/secondlife/Minna/8/17/27

It’s the burning man! Still buring, since 2004.

http://slurl.com/secondlife/Da%20Boom/128/200/45


Ye Olde SL: On the road

October 21, 2008

Back in the old days, before my time, and before you could teleport pretty much anywhere you wanted, roads and telehubs were an important part of how people got around in Second Life. Linden Lab set aside protected land and constructed roads, along which people built businesses, attractions, and homes. Curbside appeal mattered in a relatively small world.

As part of my exploration of the older parts of mainland Second Life, I picked a road across the bay from Clementina and started on a journey to see what I could see, and maybe find some more well-preserved Second Life artifacts. I began my trip in Noyo.

http://slurl.com/secondlife/Noyo/89/179/41

Before I even got in my car I found something interesting. It’s the Spook House, a “scary” ride that claims to be the oldest in Second Life. It is cheesy, silly, and shows it’s age, but for L$10 it’s still kind of fun.

http://slurl.com/secondlife/Noyo/79/191/65

Once on the road, I didn’t get too far because I saw a beautiful forest to my left. This was the Forest of Kahruvel, created by Salazar Jack as a recreation of a forest from what I guess was the beta grid. (Someone who has been around longer than me will have to fill me in on an event he calls “The Great Erase”). It’s a lovely, wild place to wander, full of little surprises. In a lookout post I found a notecard by Jack from 2004 that explained it all.

When my family and I returned here earlier this year, courtesy of the Lindens’ Second Life technology, I made it my mission to restore the great forest that used to stretch from Abbotts to Bolinas and south to Mavericks. I started replanting trees in Rodeo close to my great grandpa’s lookout that I rebuilt on land Shantilly Lily sold me.

The Lindens had named that section “Rodeo” when they extended The Grid to include it. It made sense for me at the time to name the forest the same. Since then, a lot has happened. The forest has grown much larger and now extends deep into parts of Stinson and Cowell. The combined forested area now measures over 75,000 sq. m.

I love how they terraformed land to look wild in those days, and seemingly built bridges and elevated roads to deal with the terrain. Of course, it was probably planned and designed this way before the region was even turned on. Still, in a world where most of what you see is saleable flat land (“Good for building!”) it’s nice to see a more natural landscape.

It’s an old costume store with old models! The costumes don’t look all that bad, considering.

http://slurl.com/secondlife/Bodega/206/89/40

Public works like this bridge showed people the potential of what could be done. I’m sure if that was the intent, but it still looks good, even today.

Watch yourself when driving into the Limantour region. The parcel at the border was full, meaning my car couldn’t enter the region, and the resulting bounce was akin to an orbiting. I was literally at 10,000 feet and flying at very high speed across continents and oceans. Luckily when I stood up to exit the car, it put me right back at the border of the region. I don’t know where my car ended up (luckily it was set to copy). It hasn’t autoreturned yet. Maybe this is why you find garbage hovering randomly in the air sometimes.

In Limantour I found a build by Blue Linden, the remnants of the original Cornfield (where Linden Lab sends people when they’re bad). There’s a new cornfield someplace, but you can’t get in (unless you’re bad, of course). Hopefully this is as close I ever get.

http://slurl.com/secondlife/Limantour/1/188/30

Finally, I found a miniature recreation of Linden Street, the real-life place from which the company gets its name. This appears to be part of a larger experiment in creating miniature versions of real life places, the remnants of which are nearby.

As you can see, I didn’t have to go very far to find entertainment. Are you bored? Get in your car and drive on the mainland. You’ll find something to smile about.


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