Ye Olde SL

October 19, 2008

There are so many interesting things to see out on the islands that it’s easy to forget that there’s a mainland. That’s where it all began, on region named Da Boom. In a way, islands are a virtual form of suburban sprawl, leaving our original gathering places neglected… and in some cases, preserved.

In exploring Da Boom and it’s surrounding regions, I found that, like in real life, much of it has been plowed under and replaced with new builds by new owners. Some areas are remarkably, anachronistically original, however, like Governor Linden’s Mansion and it’s surroundings in Clementina. Linden Lab has marked this as a Heritage site, so we can expect to remain a reminder of Second Life Past for some time to come.

These were times when things were much less sophisticated, and it’s fascinating to see how things used to be (especially if, like me, you joined only a couple of years ago). Beneath the mansion (enter through the hole in the pool or the stairway in the building) you’ll find a gallery of early pictures. System hair! Not-so-sexy shapes! Back then, everyone looked like a newbie.

Speaking of which, the mansion still seems to be a rez point for newbies, so be gentle and kind. At least I found a lot of them wandering around. I know the mansion has historical value, but I don’t know if it’s the best place to impress new residents with everything Second Life can be. By today’s standards it’s a pretty amateurish build (though I’m sure it was impressive in it’s day). Take a look at what passed for fashion (and a fashion model) in the old days.

Many of the surrounding parcels contain old structures as well, or so I gather from the rez date of their creators. Sometimes I wish prims had a date stamp on them. This is an old store selling musical instruments.

Nearby there stands what looks like a very old park. One of the interesting things about the virtual world is that old things don’t get run down. They are perfectly preserved and look dated, instead.

Look for these two birds in the sky. Not bad for old stuff!

Near the mansion someone has set up a tire swing and a place to read. Peaceful. Just because it’s old doesn’t mean that it didn’t have atmosphere.

Here’s a big old tree that looks like a big old tree until you discover… it’s a hat shop. The hats are fairly primitive by today’s sculpty standards, but I vaguely remember buying a hat here in my early days. What’s old is new!

http://slurl.com/secondlife/Clementina/172/133/62


On a dark desert highway

October 17, 2008

Sometimes you land in a place and it becomes obvious very quickly that it is a pretty accurate representation of the real thing. That’s definitely the case with Scotty’s Castle, a replica of a Death Valley tourist attraction. (You didn’t know Death Valley had tourist attractions, did you? Me neither). They’ve even surrounded it with images the real-life landscape, giving a very different kind of look.

This doesn’t seem to be an effort of the National Park Service, which maintains Scotty’s castle, but rather a vehicle to show off the skills of the Chant Newall Development Group. As such, while the build is very accurate, it also is sorely lacking in information about what Scotty’s castle is, the significance of various rooms… nothing. A tourist attraction without the tour guide.

Well, there is a movie you can watch, but even though it is near the rez point I didn’t find it until much later. It’s not immediately obvious or on the path to the castle. I also couldn’t watch it because my viewer would lock up every time I tried. Maybe the video is very informative, I don’t know.

That said, there’s enough interesting stuff inside and outside to encourage you to poke around the nooks and crannies of the island. Many rooms are empty, others contain some very nice sights.

It’s all very, very pretty, and very professionally done. It’s certainly worth a look, and from the real life pictures I’ve found, it appears to slavishly follow the original. You don’t see that often, but they pulled it off. Amazing.

But… squirrel-eating coyotes not withstanding, the build is so accurate that I don’t feel a need to go and see the original. But then, wandering through old houses isn’t my idea of a fun vacation activity, either, so if you like that sort of thing, you may be thrilled. As for me… nah. Impressed? Definitely. Going back? Not on my to-do list.

http://slurl.com/secondlife/Scottys%20Castle/119/62/30


Where no alien phallus has gone before

October 15, 2008

I finally got a chance to visit the (in)famous Doomed Ship and I was very impressed. Environmentally, it rivals the visual sophistication of many 3D shooters. All of this was done with the same tools that you and I have access to — prims, scripts, and textures. The only missing ingredient is talent, which these folks have in spades.

Now, the Doomed Ship is intended for a kind of Sci-Fi sexual roleplay, though you’d be hard pressed to find a sex bed or room full of poseballs. Visitors can thoroughly enjoy their explorations without doing anything unseemly (for the most part).

Because this is a roleplay area it’s expected that you’ll do your best to blend in. There are inexpensive environment suits for sale at the entrance as well as freebie avatars if you don’t have anything sufficiently dark and futuristic in your inventory. The clothes from the freebie avatars work fine if you don’t want to change your entine look. As for myself, I donned my uniform from The Black Knight space station.

Read the rules and stay in character as best you can so as not to ruin someone elses fun with your blundering about.

The ship encourages exploration. The route you travel is usually pretty linear, though sometimes the way forward is not always obvious. The ship is bigger than you think, and each deck has a different look and lighting effect.

Be warned that if you are very curious about clicking things, you will encounter some of the sexual animations, which almost entirely involve being violated by an alien monster. Some of these come straight from Sensual Stoneworks, so you know what to expect, but it doesn’t make them any less fun. The narration of these encounters assumes that you’re a female. If you’re a guy, that moves them from Slightly Disturbing to Pretty Damned Disturbing. “Ha! I don’t have one of those orifices! Gotcha! Oh… Oh shi–!”

Lot of rooms seem to serve no other purpose than to look cool, though from a roleplay point of view you can find something to do with them. “Captain, if we keep this speed we’ll blow up any minute now!”

If I had a “violated by spider” fantasy, it’s been completely satisfied now. Really.

http://slurl.com/secondlife/Desperation%20Andromeda/70/10/1002


The hills have eyes

September 28, 2008

Gypsy Moon has been around for a few years, but I’m embarrassed t say I didn’t know about it until recently. It’s an island with a store where they sell a variety of fantasy inspired… stuff. Things that glow, crystals, rainbows… things that look really impressive in the dark.

The vast majority of the island, however, is a fantasy-land built to show off the items for sale. So, hey you don’t have to buy anything to see these things in their full glory. It’s so jam-packed with things to see that you’ll find yourself waking in circles. It’s a fun and sometimes disturbing journey.

Beware, however… the hills have eyes.

Along some of the paths you will find very, very bright glowing crystals. I like the orange ones. Do I look evil enough? Bwa-ha-ha-ha-ha!

You are being watched. All kinds of… things… with eyes pop out and stare at you. After a while, it gets a little creepy. And when I say “after a little while” I mean, “immediately.”

You know somethings wrong when you’re hoping those two fleshy things sticking out of the ground are severed fingers and not a Viagra promotion.

What, did you think I was kidding when I said the hills have eyes? THE HILLS HAVE EYES!

The zombies are harmless. They can’t hurt you (the land isn’t damage enabled), but in the process of attacking you they will tear each other to pieces. Their fleshy remains are in the form of.. eyes. Again with the eyes. Aaiiiiiiiiieeeeee!

So I looked at this tree and a voice came booming out of it. He asked me to engrave a message in some stone tablets, but I left my chisel at home. Oh well, I’m sure it wasn’t important.

http://slurl.com/secondlife/Gypsy%20Moon/98/56/24


High on flowers

September 25, 2008

You arrive in Ode inside a quaint little cottage. A music box plays. Through the open doorway you can see flowers. Thousands of flowers.

As you wander through the varied patches you notice that sunlight is diffused by the mist, giving the place a quiet, early morning feeling. It’s then that you realize that yu’re standing on a plateau 222 meters above the ocean.

A butterfly attracts to one of several groves of trees. You rest beneath the sturdy branches.

Life is good.

http://slurl.com/secondlife/Ode/240/240/152


Inside the Hollow Earth

September 23, 2008

Tekelili Tantalus purchased an Openspace island for his fantasy jewelry shop. The store took up only a small area, and he had to do something with all that land, so he turned it into a set of caverns that are quite unlike anything else in Second Life.

You navigate the cavern waters in a free caveboat. Tek was thoughtful enough to provide a version for tinies, as well. And while walking around isn’t the best place to tour the area, I couldn’t resist getting out and walking among the stalagmites. It’s one of those tricks of perception that makes you feel like you’re in a cool and moist place — the Carlsbaddish-drippyness of the rocks, the impression that they’re glowing, the giant mushrooms (which really are glowing).

Hollow Earth is a work in progress (and there’s only so much detail you can put into an Openspace sim) but it’s complete enough to make exploring the caves a pleasant sightseeing tour.

http://slurl.com/secondlife/Hollow%20Earth/78/171/24


Big in… Europe?

September 18, 2008

The Berlin landmark Kaufhaus des Westens (commonly known as KaDeWe) is the largest department store in continental Europe. They’ve also created a fair facsimile of their store in Second Life. And of course, they had to use four regions to do it. Is bigger better?

Realistically, they aren’t using all four regions for the store itself. Some of it used to recreate the environment around the store, and a lot of it is just empty space. No matter. What’s there is is very nicely done.

Inside the store, watch out for this spot. It’s the intersection of four regions. It’s all very nice and probably looks a lot like the real store, but you start to wonder, what’s the point?

The point may be the second floor, which turns out to be a kind of mall featuring many of Second Life’s better clothing vendors.

The top floors of the real-life KaDeWe are devoted to food, that that holds for the Second Life version, as well. Outside of some champagne, however, it’s a case of “look, but don’t touch.” Lots to see, but nothing to do.

Worth a visit? Probably, if only because of the scale and quality of the build. It’s impressive. Plus, you can get a feeling for shopping in continental Europe’s largest department store without fighting the crowds.

http://slurl.com/secondlife/KaDeWe%204/35/2/24


Wunderland

September 17, 2008

Sometimes I wander into a beautiful area that looks like it must be private or intended for roleplay, but there it is for all of us to enjoy. The Friedlander regions are like that — impressive builds, beautiful scenes, and things to play with, but you get these feeling that you’re playing in someone someones back yard.

The first thing that draws you in is the lovely and enormous sculpture of a young woman, but look down at the water…

Animated whirlpools! When you think of it technically it wasn’t that difficult an effect to achieve given the right texture, but it draws you in nonetheless. You just want to dive into the center of it…

And that’s a good thing, beecause there’s more to see beneath the waves. Grottoes, and Easter Island Heads…

…and a submerged sculpture gallery. I’m surprised the paint doesn’t wash away. Must be high quality stuff!

Back in the fresh air, take some time to look at the buildings in the area. Not only are they exceptional builds, but they’re unique designs. I’ve never seen anything quite like them in Second Life before.

Just… wow. It’s a building… with a kind of Victorian storybook shipbuilding aesthetic. I can’t quite describe it, but…. wow.

Oh, look for the cannon in front of the building and see how far you can shoot yourself.

http://slurl.com/secondlife/Friedlander%20II/122/243/22


You can’t go there

September 14, 2008

It’s really frustrating when you see a set of islands like this out on the edge of the grid and you are denied access. I’ve seen regions with land masses shaped like continents, hands, words, you name it… but never something quite like this. It’s cool and just a little creepy. Or maybe that’s the bloody land mass. Too bad I can’t get into these areas, I’d like to see how they look from ground level.

I suspect this is someone from Linden Lab having some fun, because I was able to land on a plain little island in this group, and look what I found…

A little inside look at the goings on behind the scenes!

I’M 1N UR M33T1NG PL@CE S1TT1NG 1N UR CH@1R!!!!!

http://slurl.com/secondlife/Harmelodia/134/124/33


Dying to get in

September 11, 2008

You know the old joke. Two guys are walking by the cemetary and one of them says, “Everyone is dying to get in there.” Har dee har.

I’m not a big fan of graphic violence. Call me an escapist, but I’m not going to spend my leisure time dwelling on things less pleasant than reality. So when I landed on Le Cimetiere and saw the region description included vampires and BDSM, I was about to head someplace else when I realized that the creepy graveyard I was standing in was filled with swings and slides and spring rides.

Clearly, someone has their tounge planted firmly in cheek.

I decided to look around and my explorations were rewarded at every turn. Everything bears close examination, from the crypts bearing the likenesses of longtime residents to the inscriptions on the gravestones, Here lies and atheist, all dressed up and no place to go.

There’s a plethora of coffins to lie in, poseballs to play on and… oh yes, the BDSM equipment as well. None of it is too garish — just the usual spikes and restraints and chains and… oh, never mind.

Venture down the bloody waterfall and what will you find?

If I didn’t know any better, I’d say it was Hell itself. I hope they’re not using oil for those fires, it could get expensive. Throw another zombie on the fire, it’s getting chilly down here.

Most of the BDSM stuff seems to be inside the big old creepy house with the particle rainbow over it (no, I don’t get it either). However, you’ll still find some entertaining stuff to look at, like these Grim Babies (as opposed to Prim Babies, I suppose). Too bad they’re not for sale.

On the other end of the island is a New Orleans French Quarter shopping area. It’s mostly empty but sufficiently creepy to make a stroll through it worthwhile anyway.

There’s also a dance club. During my picture-taking visit I was lucky enough to find a weird avatar contest going on. I rolled out a couple of my more disturbing selections (found in the Japanese areas, naturally) and joined the fun. I have to say it’s a nice, friendly and funny group of people. I’ll be back.

http://slurl.com/secondlife/Le%20Cimetiere/106/223/56


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