Shadows and light

January 5, 2009

My friend Pati recommended that I take a trip to the island of Cu Mara, and since she is a woman with fine taste (i.e., she considers me a friend) I set off to check it out. We’ll take a look at that another day, but what blew me away were the islands next door, to which Pati had yet to venture: Templum ex Obscurum and Crucible.

These have to be two of the most hauntingly beautiful and atmospheric places I’ve seen in Second Life. As near as I can tell there is no purpose for them other than looking amazing, which in this case is purpose enough.

Templum es Obscurum is pretty evenly divided between a massive temple (seemingly carved from the living rock) and the roiling waters that separate the temple from Crucible to the north. The water seems to glow in the moonlight…

…which in turn seems to have taken over the trees. There are places to sit that are at once dark yet full of light.

Crucible is more straightforward, but no less fascinating. You wander a dark and wild landscape upon the site of an ancient castle, which would appear to be completely abandoned were it not for some mysterious lights along the path.

You can almost sense the age of the stones around you, and the countless years that have left them in ruins. Its enough to make you want to engage in a little exploratory roleplay, as a hobbit or ranger discovering a long forgotten kingdom.

http://slurl.com/secondlife/Templum%20ex%20Obscurum/117/185/22


My God, it’s full of stars!

December 26, 2008

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This isn’t the best planetarium I’ve seen, but it does have the advantage of being a) big and b) in three dimensions.  There’s no information about whether the stars are in their true relative positions or if this is just pretty.  You sit in seats up among the stars, which makes for a nice effect.

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Alas, the planetarium equipment on the floor is merely cosmetic. It doesn’t do anything except look like planetarium equipment.

http://slurl.com/secondlife/Tokai03/225/150/22


Tales by the fire

December 14, 2008

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Many roleplay areas I encounter are rather bleak, so when I landed in Black Dove Heartland it was refreshing. It’s an old English village, populated by friendly and engaging folk. As I dropped in I could overhear (I mean read) some roleplay conversation, and I quickly changed out of my winter garb into something more appropriate, and attached the Observer tag above my head.

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If you don’t have appropriate clothes there are some freebies at the rez point. Whenever you’re exploring a roleplay area, be sure to blend in, respect the rules, act in character if you can, and wear the Observer tag.

The village is pretty, but  quickly wandered south to Black Dove Wilds, where I encountered some of the nicest rolling hills I have ever seen in Second Life. It made me want to explore more (but there are some private residences in the Wild, so be careful where you poke around).

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My presence was quickly noted and I was soon invited to join some of the residents around the fire to tell stories (in my guise as a traveler). The glowing mists around us and shooting stars overhead made for a perfect storytelling atmosphere. My tale of pushing undead “bots” out of a castle in the sky was met with the appropriate amount of incredulity. An adorable hobbit/dinosaurdragon hybrid alchemist then arrived and told us her tale (which somehow seemed not as as strange as mine).

The region is lovely, but the people are what make it work. If you’d like to play this type of role, Black Dove is definitely worth a stop.

http://slurl.com/secondlife/Black%20Dove%20Heartland/46/152/27


Free parking

December 10, 2008

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When the Japanese decide to build something that isn’t weird, or tacky, or unintentionally funny, they end up making some really lovely stuff. The park on Kenroku is meant to show off the trees for sale in the nearby store, and to great effect. Their claim to fame is that the trees change with the seasons, giving you a reason to come back every few weeks.

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The park comes off as The Most Stunningly Well-Tended Park You’ve Ever Seen. There’s nothing out of place, and yet the paths are twisty and hilly enough to keep it from being boring. Climb a bit and you get a great view of the nearby fort.

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Like I said, it’s like a model park. I wonder if real-life Japanese parks are this clean?

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The fort is impressive from the outside, but turns out to be unexciting from the inside. There’s a few empty buildings and not much more.

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Senroku, the region next door, is dedicated to a set of massive bridges that will take you to Sengoku (which will be looked at i another post).

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There’s a free boat ride on the beach in Senroku that needs a little debugging. Luckily, it’s short enough that if you hold your breath you should survive until you resurface. I think.

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Back on Kenroku, take a look at the bus out on the street. You can’t drive it, but it’s an interesting piece, meant to promote the bus company. The door slides open realistically, seats swivel, the DVD player comes down. It’s a nice piece of work.

http://slurl.com/secondlife/Kenroku/112/69/52


Raindrops on roses and whiskers on kittens

December 3, 2008

edelweiss1

Edelweiss makes some of the nicest quality maid / governess / Japanese schoolgirl uniforms I’ve come across in Second Life. Not that I’m in the market for those things, you know, but I’ve seen that stuff in my travels. Really.

What makes Edelweiss really interesting, though, is that it takes up a veeeeeeery small portion of Mont Saint Michel island, the rest of which is devoted to a magnificent Swiss city on a hilltop.

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The interesting thing is that this is a Japanese creation. Okay, that’s not so interesting, but it is kind of odd to see what appears to be a Japanese ode to The Sound of Music. Then again, there are probably Swiss fans of Akira, so I suppose this serves to keep the universe in balance somehow.

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You can fly around, but you’ll be most rewarded by walking around and getting lost. And get lost you will, just like in any old European city. The build is sometimes not very detailed (many of the houses are boxes with no windows or entrance), but turn a corner and you find yourself in a graveyard or a garden.

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The cathedral at the top of the hill is definitely worth looking at. Inside it you’ll find on of the oddest things I’ve ever seen..

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It’s a little skull in a golden case. I’m guessing this is supposed to be a kind of holy relic. Maybe it’s the skull of Saint Ruprecht the Very Tiny.

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You have to fly up to the tower, but it’s worth it for the view.

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And waaaaay up top you can get a look at the sculpture on the spire. That’s quite a bit of detail for something you can barely see from the ground. It’s a nice touch.

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Oh, near the rez point there’s a Japanese version of one of those photo booth thingies. It’s a nice change of pace from the usual one you see around.

http://slurl.com/secondlife/Mont%20Saint%20Michel/104/29/21


Sandstorms and dragons

November 14, 2008

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China West is.. well, I don’t know what it is, but it looks pretty cool. It looks like a windy desert area in which there’s an archaeological dig going on. It seems to be a work in progress. Since II took these pictures a few weeks ago more structures, such as a giant dam, have been added.

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One of the most interesting elements is the off-and-on sandstorm. It truly adds to the atmosphere. It makes you want to put on those desert robes and play Lawrence of Arabia. I know, it’s China. Work with me here.

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I’m not sure if China West is intended to be a role-play area, a representation of a real place, or what. There’s no information to be had, but whoever built it paid a lot of attention to detail.

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The China region next door is home to a large, detailed boat full of little details to explore.

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I’m musical! Who knew?

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Poke around and you’ll find stuff you didn’t expect, like a cubby hole with an interesting picture book. Or you might find this strange padded cell, where you can get squashed into this water tank. It was not comfortable.

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Next to the boat is this dragon, which is just pretty damned cool.

http://slurl.com/secondlife/China%20West/58/190/44


Build it and they will shop: HappyMood

November 12, 2008

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In my Build It And They Will Shop series, I looked at stores with entertaining shopping environments unlike anything in real life. The products and the environment are different things, though they’re sometimes thematically linked. HappyMood is something different. The environment is largely made up of the product.

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Now, you could say that about any place that sells trees, but they tend to be pretty sterile places — well tended gardens, if you will. Not so with HappyMood. It’s a storybook-like dome where reality has been shifted a few degrees toward the cute. The only way I can describe it is that everything gives you the feeling of being in a softly painted illustration from a classic children’s story. Wind in the Willows, or… nothing else comes to mind at the moment.

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Most of the products are there for you to see and touch and try, like these beautifully detailed rocking horses. As befits a place like this, they also sell a version for tines.

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Wander around a bit and you’ll find some freebie t-shirts. There’s no sign telling you about them, you just run into them. They’re just part of the woodwork, as it were, like the beautiful interior surface of the dome. It gives you the impression of being in a glowing sunrise, all the time. The scroll-work and stars in the sky just add to the effect.

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Pictures don’t quite do the giant rabbits justice. The ears wiggle, the eyes blink, the noses sniff. I just hope that a giant doesn’t get the idea to use them for a pregnancy test.

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The top of the dome really shows off the trees (but you can see them better in the sky garden). Mainly, though, it’s a great place to wander.

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At the top of the dome you’ll find a welcoming little area to hang out. I’ve often found people here, just sitting and chatting and enjoying the view. Once I ran into a couple getting, ummm… amorous, but they quickly shifted to IM. I left them to their fun. It’s a lovely environment, but I’m not so sure I find it romantic.

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Sometimes you’ll find surprising little details. This little island seems to serve no purpose except to look cute (and have these little rabbits peek out of you). That’s the essence of the Build It And They Will Shop experience. So, of course, I had to buy one of those rocking horses…

http://slurl.com/secondlife/HappyMood/84/155/31


Very amused

November 5, 2008

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Ora Pera dropped me a notecard with a landmark for the Kawasan Land amusement park. Now, let me warn you that this is not a pretty place. The build is, shall we say, downright functional. But what it lacks in aesthetics it more than makes up for in the ride experience. Check out this roller coaster ride:

That’s as close to a real-life roller coaster ride as I’ve ever seen in Second Life. Okay, so the car you ride in is a single plain rectangular prim. Who cares? You can’t see the car in mouselook, anyway.

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Because this is a Japanese area, you often have to puzzle out how to do things, but it isn’t that difficult. For example, pressing a colored button on a box in the ground transported me to the top of this inner tube ride in the sky.

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This train circles the parcel. At first it looks like a pretty boring ride — until the track runs out and you end up taking an extended journey through the sky.

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The balloon ride is slow, but you’ll get the lay of the land. Maybe these rides are Havok 4 physics experiments (which would explain why how they look doesn’t seem to matter much). The simplicity cuts down on lag, anyway. These rides are smooth! 

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Here’s another kind of roller coaster. It’s much faster than the other one, but much shorter, too.

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Yes, you can go bowling, too. I haven’t quite mastered how to aim, yet.

There are more rides, all interesting. Just click stuff and you’ll figure them out.

http://slurl.com/secondlife/kawasan%20Land/164/201/21


Ye Olde SL: Bits and Pieces

October 27, 2008

I planned on calling this post “Going North” because I was traveling north from Govenor Linden’s Mansion. As usual, I lost my sense of direction and I ended up flitting from place to place until I wound up in the first region, Da Boom. How fitting.

The first interesting thing I found was this old beanstalk. If you can get to the top without flying (as observed by the owner), they will pay you L$500. Well, the challenge dates from 2003, but maybe it’s still in effect.

http://slurl.com/secondlife/Welsh/32/93/21

Here, at the center of Second Life, is a little remnant of what used to be the outskirts… the Outlands.

http://slurl.com/secondlife/Jessie/71/245/44

A sculpure. It’s ugly, but it’s old.

http://slurl.com/secondlife/Clyde/228/75/38

The Azura Hotel is a very old structure and still intact. Behind it are the remnants of the original Second Life Botanical Gardens.

http://slurl.com/secondlife/Federal/89/38/27

Second Life Fever is a very old dance club featuring a dance machine with some very old dance loops. Experience clubbing how it used to be! Actually, that sounds like fun, if one culd get a group together. Music is a problem, though — the music stream is long dead.

http://slurl.com/secondlife/Minna/8/17/27

It’s the burning man! Still buring, since 2004.

http://slurl.com/secondlife/Da%20Boom/128/200/45


Ye Olde SL: On the road

October 21, 2008

Back in the old days, before my time, and before you could teleport pretty much anywhere you wanted, roads and telehubs were an important part of how people got around in Second Life. Linden Lab set aside protected land and constructed roads, along which people built businesses, attractions, and homes. Curbside appeal mattered in a relatively small world.

As part of my exploration of the older parts of mainland Second Life, I picked a road across the bay from Clementina and started on a journey to see what I could see, and maybe find some more well-preserved Second Life artifacts. I began my trip in Noyo.

http://slurl.com/secondlife/Noyo/89/179/41

Before I even got in my car I found something interesting. It’s the Spook House, a “scary” ride that claims to be the oldest in Second Life. It is cheesy, silly, and shows it’s age, but for L$10 it’s still kind of fun.

http://slurl.com/secondlife/Noyo/79/191/65

Once on the road, I didn’t get too far because I saw a beautiful forest to my left. This was the Forest of Kahruvel, created by Salazar Jack as a recreation of a forest from what I guess was the beta grid. (Someone who has been around longer than me will have to fill me in on an event he calls “The Great Erase”). It’s a lovely, wild place to wander, full of little surprises. In a lookout post I found a notecard by Jack from 2004 that explained it all.

When my family and I returned here earlier this year, courtesy of the Lindens’ Second Life technology, I made it my mission to restore the great forest that used to stretch from Abbotts to Bolinas and south to Mavericks. I started replanting trees in Rodeo close to my great grandpa’s lookout that I rebuilt on land Shantilly Lily sold me.

The Lindens had named that section “Rodeo” when they extended The Grid to include it. It made sense for me at the time to name the forest the same. Since then, a lot has happened. The forest has grown much larger and now extends deep into parts of Stinson and Cowell. The combined forested area now measures over 75,000 sq. m.

I love how they terraformed land to look wild in those days, and seemingly built bridges and elevated roads to deal with the terrain. Of course, it was probably planned and designed this way before the region was even turned on. Still, in a world where most of what you see is saleable flat land (“Good for building!”) it’s nice to see a more natural landscape.

It’s an old costume store with old models! The costumes don’t look all that bad, considering.

http://slurl.com/secondlife/Bodega/206/89/40

Public works like this bridge showed people the potential of what could be done. I’m sure if that was the intent, but it still looks good, even today.

Watch yourself when driving into the Limantour region. The parcel at the border was full, meaning my car couldn’t enter the region, and the resulting bounce was akin to an orbiting. I was literally at 10,000 feet and flying at very high speed across continents and oceans. Luckily when I stood up to exit the car, it put me right back at the border of the region. I don’t know where my car ended up (luckily it was set to copy). It hasn’t autoreturned yet. Maybe this is why you find garbage hovering randomly in the air sometimes.

In Limantour I found a build by Blue Linden, the remnants of the original Cornfield (where Linden Lab sends people when they’re bad). There’s a new cornfield someplace, but you can’t get in (unless you’re bad, of course). Hopefully this is as close I ever get.

http://slurl.com/secondlife/Limantour/1/188/30

Finally, I found a miniature recreation of Linden Street, the real-life place from which the company gets its name. This appears to be part of a larger experiment in creating miniature versions of real life places, the remnants of which are nearby.

As you can see, I didn’t have to go very far to find entertainment. Are you bored? Get in your car and drive on the mainland. You’ll find something to smile about.


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