Ora Pera dropped me a notecard with a landmark for the Kawasan Land amusement park. Now, let me warn you that this is not a pretty place. The build is, shall we say, downright functional. But what it lacks in aesthetics it more than makes up for in the ride experience. Check out this roller coaster ride:
That’s as close to a real-life roller coaster ride as I’ve ever seen in Second Life. Okay, so the car you ride in is a single plain rectangular prim. Who cares? You can’t see the car in mouselook, anyway.
Because this is a Japanese area, you often have to puzzle out how to do things, but it isn’t that difficult. For example, pressing a colored button on a box in the ground transported me to the top of this inner tube ride in the sky.
This train circles the parcel. At first it looks like a pretty boring ride — until the track runs out and you end up taking an extended journey through the sky.
The balloon ride is slow, but you’ll get the lay of the land. Maybe these rides are Havok 4 physics experiments (which would explain why how they look doesn’t seem to matter much). The simplicity cuts down on lag, anyway. These rides are smooth!
Here’s another kind of roller coaster. It’s much faster than the other one, but much shorter, too.
Yes, you can go bowling, too. I haven’t quite mastered how to aim, yet.
There are more rides, all interesting. Just click stuff and you’ll figure them out.
http://slurl.com/secondlife/kawasan%20Land/164/201/21







3rd time riding the roller coaster I had a bit of a run in with one of those trees that are hanging right over the tracks…
http://www.flickr.com/photos/ludwigvonwolfzahn/3009444260/
I got stuck for a minute or two but then the car de-rezzed and dropped me on the ground.
This place was a lot of fun!
Finally made it to this sim. What a lot of fun! Thanks for pointing it out.