Ye Olde SL: Bits and Pieces

October 27, 2008

I planned on calling this post “Going North” because I was traveling north from Govenor Linden’s Mansion. As usual, I lost my sense of direction and I ended up flitting from place to place until I wound up in the first region, Da Boom. How fitting.

The first interesting thing I found was this old beanstalk. If you can get to the top without flying (as observed by the owner), they will pay you L$500. Well, the challenge dates from 2003, but maybe it’s still in effect.

http://slurl.com/secondlife/Welsh/32/93/21

Here, at the center of Second Life, is a little remnant of what used to be the outskirts… the Outlands.

http://slurl.com/secondlife/Jessie/71/245/44

A sculpure. It’s ugly, but it’s old.

http://slurl.com/secondlife/Clyde/228/75/38

The Azura Hotel is a very old structure and still intact. Behind it are the remnants of the original Second Life Botanical Gardens.

http://slurl.com/secondlife/Federal/89/38/27

Second Life Fever is a very old dance club featuring a dance machine with some very old dance loops. Experience clubbing how it used to be! Actually, that sounds like fun, if one culd get a group together. Music is a problem, though — the music stream is long dead.

http://slurl.com/secondlife/Minna/8/17/27

It’s the burning man! Still buring, since 2004.

http://slurl.com/secondlife/Da%20Boom/128/200/45


Ugliest. Bots. Ever.

October 24, 2008

One of the readers of this blog passed on a tip about some bots hovering above a dance club. While the the tip was nice, I think that she (and someone else I met checking out the bots) were more concerned that the bot building was festooned with the logo of a different club, from which they hail. They thought that the owner of the club was somehow trying to steal it’s name. Which may be the case, although I can think of better ways of stealing a club name than using it on a bot farm 700 meters in the sky of a parcel where flying is disabled. The only people who would see it, are, well… bot hunters. Which, I admit, are a sophisticated clientele, and good tippers. But there’s not that many of them.

Be that as it may, I’m less concerned with this club-name-stealing thing than I am with these poor misshapen bots. They’re stuck inside a weird, maze-like piece of floating crap in the sky. Frankly, they’re kind of pointless — the people in the club far outnumber the bots.

Still, it takes a certain kind of mental flatulence to create bots that are so horribly deformed. Even this guy is a looker by comparison. If these were old bots I could maybe see these as being Ruth’s ugly stepsisters, but they’re fairly new. Which means that their creator had to make a conscious effort to switch these bots from the pretty passable default choices to… this.

http://slurl.com/secondlife/Classic%20Rock/136/170/702


Ye Olde SL: On the road

October 21, 2008

Back in the old days, before my time, and before you could teleport pretty much anywhere you wanted, roads and telehubs were an important part of how people got around in Second Life. Linden Lab set aside protected land and constructed roads, along which people built businesses, attractions, and homes. Curbside appeal mattered in a relatively small world.

As part of my exploration of the older parts of mainland Second Life, I picked a road across the bay from Clementina and started on a journey to see what I could see, and maybe find some more well-preserved Second Life artifacts. I began my trip in Noyo.

http://slurl.com/secondlife/Noyo/89/179/41

Before I even got in my car I found something interesting. It’s the Spook House, a “scary” ride that claims to be the oldest in Second Life. It is cheesy, silly, and shows it’s age, but for L$10 it’s still kind of fun.

http://slurl.com/secondlife/Noyo/79/191/65

Once on the road, I didn’t get too far because I saw a beautiful forest to my left. This was the Forest of Kahruvel, created by Salazar Jack as a recreation of a forest from what I guess was the beta grid. (Someone who has been around longer than me will have to fill me in on an event he calls “The Great Erase”). It’s a lovely, wild place to wander, full of little surprises. In a lookout post I found a notecard by Jack from 2004 that explained it all.

When my family and I returned here earlier this year, courtesy of the Lindens’ Second Life technology, I made it my mission to restore the great forest that used to stretch from Abbotts to Bolinas and south to Mavericks. I started replanting trees in Rodeo close to my great grandpa’s lookout that I rebuilt on land Shantilly Lily sold me.

The Lindens had named that section “Rodeo” when they extended The Grid to include it. It made sense for me at the time to name the forest the same. Since then, a lot has happened. The forest has grown much larger and now extends deep into parts of Stinson and Cowell. The combined forested area now measures over 75,000 sq. m.

I love how they terraformed land to look wild in those days, and seemingly built bridges and elevated roads to deal with the terrain. Of course, it was probably planned and designed this way before the region was even turned on. Still, in a world where most of what you see is saleable flat land (“Good for building!”) it’s nice to see a more natural landscape.

It’s an old costume store with old models! The costumes don’t look all that bad, considering.

http://slurl.com/secondlife/Bodega/206/89/40

Public works like this bridge showed people the potential of what could be done. I’m sure if that was the intent, but it still looks good, even today.

Watch yourself when driving into the Limantour region. The parcel at the border was full, meaning my car couldn’t enter the region, and the resulting bounce was akin to an orbiting. I was literally at 10,000 feet and flying at very high speed across continents and oceans. Luckily when I stood up to exit the car, it put me right back at the border of the region. I don’t know where my car ended up (luckily it was set to copy). It hasn’t autoreturned yet. Maybe this is why you find garbage hovering randomly in the air sometimes.

In Limantour I found a build by Blue Linden, the remnants of the original Cornfield (where Linden Lab sends people when they’re bad). There’s a new cornfield someplace, but you can’t get in (unless you’re bad, of course). Hopefully this is as close I ever get.

http://slurl.com/secondlife/Limantour/1/188/30

Finally, I found a miniature recreation of Linden Street, the real-life place from which the company gets its name. This appears to be part of a larger experiment in creating miniature versions of real life places, the remnants of which are nearby.

As you can see, I didn’t have to go very far to find entertainment. Are you bored? Get in your car and drive on the mainland. You’ll find something to smile about.


Ye Olde SL

October 19, 2008

There are so many interesting things to see out on the islands that it’s easy to forget that there’s a mainland. That’s where it all began, on region named Da Boom. In a way, islands are a virtual form of suburban sprawl, leaving our original gathering places neglected… and in some cases, preserved.

In exploring Da Boom and it’s surrounding regions, I found that, like in real life, much of it has been plowed under and replaced with new builds by new owners. Some areas are remarkably, anachronistically original, however, like Governor Linden’s Mansion and it’s surroundings in Clementina. Linden Lab has marked this as a Heritage site, so we can expect to remain a reminder of Second Life Past for some time to come.

These were times when things were much less sophisticated, and it’s fascinating to see how things used to be (especially if, like me, you joined only a couple of years ago). Beneath the mansion (enter through the hole in the pool or the stairway in the building) you’ll find a gallery of early pictures. System hair! Not-so-sexy shapes! Back then, everyone looked like a newbie.

Speaking of which, the mansion still seems to be a rez point for newbies, so be gentle and kind. At least I found a lot of them wandering around. I know the mansion has historical value, but I don’t know if it’s the best place to impress new residents with everything Second Life can be. By today’s standards it’s a pretty amateurish build (though I’m sure it was impressive in it’s day). Take a look at what passed for fashion (and a fashion model) in the old days.

Many of the surrounding parcels contain old structures as well, or so I gather from the rez date of their creators. Sometimes I wish prims had a date stamp on them. This is an old store selling musical instruments.

Nearby there stands what looks like a very old park. One of the interesting things about the virtual world is that old things don’t get run down. They are perfectly preserved and look dated, instead.

Look for these two birds in the sky. Not bad for old stuff!

Near the mansion someone has set up a tire swing and a place to read. Peaceful. Just because it’s old doesn’t mean that it didn’t have atmosphere.

Here’s a big old tree that looks like a big old tree until you discover… it’s a hat shop. The hats are fairly primitive by today’s sculpty standards, but I vaguely remember buying a hat here in my early days. What’s old is new!

http://slurl.com/secondlife/Clementina/172/133/62


On a dark desert highway

October 17, 2008

Sometimes you land in a place and it becomes obvious very quickly that it is a pretty accurate representation of the real thing. That’s definitely the case with Scotty’s Castle, a replica of a Death Valley tourist attraction. (You didn’t know Death Valley had tourist attractions, did you? Me neither). They’ve even surrounded it with images the real-life landscape, giving a very different kind of look.

This doesn’t seem to be an effort of the National Park Service, which maintains Scotty’s castle, but rather a vehicle to show off the skills of the Chant Newall Development Group. As such, while the build is very accurate, it also is sorely lacking in information about what Scotty’s castle is, the significance of various rooms… nothing. A tourist attraction without the tour guide.

Well, there is a movie you can watch, but even though it is near the rez point I didn’t find it until much later. It’s not immediately obvious or on the path to the castle. I also couldn’t watch it because my viewer would lock up every time I tried. Maybe the video is very informative, I don’t know.

That said, there’s enough interesting stuff inside and outside to encourage you to poke around the nooks and crannies of the island. Many rooms are empty, others contain some very nice sights.

It’s all very, very pretty, and very professionally done. It’s certainly worth a look, and from the real life pictures I’ve found, it appears to slavishly follow the original. You don’t see that often, but they pulled it off. Amazing.

But… squirrel-eating coyotes not withstanding, the build is so accurate that I don’t feel a need to go and see the original. But then, wandering through old houses isn’t my idea of a fun vacation activity, either, so if you like that sort of thing, you may be thrilled. As for me… nah. Impressed? Definitely. Going back? Not on my to-do list.

http://slurl.com/secondlife/Scottys%20Castle/119/62/30


Where no alien phallus has gone before

October 15, 2008

I finally got a chance to visit the (in)famous Doomed Ship and I was very impressed. Environmentally, it rivals the visual sophistication of many 3D shooters. All of this was done with the same tools that you and I have access to — prims, scripts, and textures. The only missing ingredient is talent, which these folks have in spades.

Now, the Doomed Ship is intended for a kind of Sci-Fi sexual roleplay, though you’d be hard pressed to find a sex bed or room full of poseballs. Visitors can thoroughly enjoy their explorations without doing anything unseemly (for the most part).

Because this is a roleplay area it’s expected that you’ll do your best to blend in. There are inexpensive environment suits for sale at the entrance as well as freebie avatars if you don’t have anything sufficiently dark and futuristic in your inventory. The clothes from the freebie avatars work fine if you don’t want to change your entine look. As for myself, I donned my uniform from The Black Knight space station.

Read the rules and stay in character as best you can so as not to ruin someone elses fun with your blundering about.

The ship encourages exploration. The route you travel is usually pretty linear, though sometimes the way forward is not always obvious. The ship is bigger than you think, and each deck has a different look and lighting effect.

Be warned that if you are very curious about clicking things, you will encounter some of the sexual animations, which almost entirely involve being violated by an alien monster. Some of these come straight from Sensual Stoneworks, so you know what to expect, but it doesn’t make them any less fun. The narration of these encounters assumes that you’re a female. If you’re a guy, that moves them from Slightly Disturbing to Pretty Damned Disturbing. “Ha! I don’t have one of those orifices! Gotcha! Oh… Oh shi–!”

Lot of rooms seem to serve no other purpose than to look cool, though from a roleplay point of view you can find something to do with them. “Captain, if we keep this speed we’ll blow up any minute now!”

If I had a “violated by spider” fantasy, it’s been completely satisfied now. Really.

http://slurl.com/secondlife/Desperation%20Andromeda/70/10/1002


Mouse in the house

October 13, 2008

For those of you who are fans of the Disney theme parks, it’s time to take a trip to Mouse World. It’s about as close to the experience you’ll get without hopping on a plane Orlando or Anaheim (or Paris or Tokyo).

Mouse World is still under construction and doesn’t officially open for a few weeks. Even then, it won’t be complete. In the meantime, however, there plenty of things to see and do. You can start with a very good likeness of Main Street USA, featuring shops, a dance club, and a (not working yet) , movie theater.

Tomorrowland is definitely not quite complete, but there are a few working rides. The owner’s intention is to set up an asjoining island for the full Tomorrowland experience.

Flying isn’t permitted, so you have to get around by foot or by taking a trip on the Skyway. The Skyway is a nice trip once, but walking is faster. A set of strategically placed teleporters offering quick access to the main attractions might be useful (hint, hint, hint).

The crown jewel of the island is the Haunted Mansion, which does a very nice job of recreating the actual ride. If you only have time to see one thing, head up to the north end of the island and give it a whirl.

It’s lots of fun just in time for Halloween, and just as cheesy as the real thing. You won’t be scared, but you will be amused. I took a lot of pictures inside the mansion but I don’t want to spoil your fun. Make sure you have your sound turned up, too… it’s very important.

Mouse Wold is not the most realistic or beautiful place I’ve been (though there’s nothing that someone who is really good with textures couldn’t fix) but that doesn’t detract from it’s charm. It’s obviously made by people who love this stuff and are putting a lot of time and effort into bringing the Disney experience to you.

http://slurl.com/secondlife/Mouse%20World/134/4/29


Freakishly wonderful

October 9, 2008

There are few things that make me happier in Second Life than discovering a Japanese area I haven’t been to before. Lately, though, what I’ve found was surprisingly bland… at least until I landed on JPL Kanagawa it’s surrounding reason. Here is all the exuberant wackiness we’ve come to know and love.

I could do loads of blog posts on the individual attractions I found. Instead, though, I invite you to head on over and explore for yourself and see what I mean. Wear a translator so you can understand what the objects are saying to you. Slow down, let things rez and poke around.

I’ll treat you to some highlights to get you started. Take this nattily attired fellow. He’s in front of a building filled with some sort of mechanical contraption. What’s it for? What’s he for? What does it do? I have no clue! Who cares? It’s cool!

Next door is this building guarded by two giant guitar wielding women. There are poseballs in front of them that make you do… something… but I couldn’t find the HUD that is required. I imagine it is some kind of guitar duel, but I could be wrong. If you figure it out, let me know.

Keep your eyes open — a lot of these statues (and the region is full of them) have subtle animations, like eye blinks.

I *think* this is a model of a giant robot dragon with a house on it’s back, but I could be wrong. Maybe it’s a robot dragon with a bad case of robot back acne.

On of the region is devoted to Mount Fuji (I think). At the top you’ll find a giant snowball that you can ride to the bottom.

I have no explanation for this. It’s on top of a tiny store. Well, the store isn’t tiny, they sell… o, you now what I mean. Why is it that many of the tiny stores I see have a GINORMOUS model of one of their tines out front? Maybe they’re overcompensating?Or maybe they’re the tinies with thyroid conditions.

This crappy giant guy on top of a mall is really giant and crappy. He got my attention, though, which was probably the idea.

Builds like this make up for a whole lot of crappy giant guys, though.

Damned right, I bought one of these. They have an elephant version too, but the trunk is, uh, flaccid.

Keep your eyes open and you too will find fun and cheap stuff, like this tiny panda avatar.

http://slurl.com/secondlife/JPL%20KANAGAWA/161/128/2


It makes a man watchful… and a little lonely

October 7, 2008

Selected entrries the diary of the infamous Gunslinger Garth, Dodge City 1875.

October 2, 1875

I arrived in Dodge on the train today. Seems like a nice place. Dodge central gathering point ofseveral adjoining counties. It’s a nice litte rolepay community. Across from the train station is a fine drinking and dancing establishment where I was greeted by friendly folks.

The town itself is not the most beautiful of places, but there are plenty of hopping venues where you can find appropriate attire. When visiting any roleplay area it’s only polite to look and act the part. You know the saying, When in Dodge, do as the Dodgians… Dodgites… Dodgeys… do as the locals do.

October 4, 1875

Flying isn’t allowed, but if you walk long enough you’ll find yourself in Indian territory. That’s another role you can play. I have no idea if they’re friendly Indians. I didn’t stick around long enough to find out.

October 5, 1875

My captors were wily. I tried repeatedly to count how many of them there were in order to plan my escape, but I kept falling asleep for some reason.

October 6, 1875

Tensions rose as I faced down my nemesis. You could smell the fear in the air. I think it was fear. It was very powerful, whatever it was.

http://slurl.com/secondlife/Barber%20County/13/190/21

Update: Okay, who will be the first one to figure out where I got the title for this post?


The fog rolls in

October 5, 2008

What a strange fog. It almost seems… alive.

Okay, it is alive, if you can call bots alive. This bot farmer clustered his minions so close together that they appear to be one amorphous cloud.

You know… I kind of miss Ruth. She was much easier to mock than clouds.

Oh Ruth, you’re not attractive
If I may be so bold
See, your system hair
And nipple-less skin
They leave me rather cold
But now with clouds around me
I pine for the days of old
Because though you’re not a looker
You’re sure comedy gold

http://slurl.com/secondlife/Charmed%20One/32/32/745


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