Wherein the Big Evil Corporation gets it right

September 30, 2008

Let’s start with a disclaimer. I’m a Comcast customer. And while I haven’t had any problems with them personally (in fact, they’ve been decidedly not bad), I’ve heard enough stories (think “sleeping Comcast tech”) to regard them as one of those typical Big Evil Corporations. The noises they’re making about charging heavy users of their high-speed Internet service for bandwidth in order to dissuade them from streaming movies instead of watching them on cable don’t give me the warm fuzzies.

That said, they were smart enough to contract Millions Of Us to create their Second Life island. The island ties in remarkably well with their current “Faster” marketing campaign for high-speed Internet service (yeah, the same one they are thinking of charging for bandwidth on). Rather than bore you with information that you could get on their web site, the island is chock full of activities that drive home the point. Faster, faster, faster. It’s remarkable.

First up, the laboratory, where a mad scientist has created a formula to make a liquid named Faster. I won’t go into too many details because it will ruin the surprises. Suffice it to say they they play on your instincts to try everything you’re not supposed to. So, of course, you’re going to cross the red line, stand where you shouldn’t, and disturb the sleeping lab tech. (Okay, I gave one away with he opening picture). You can also step into the PneuMADitron and travel around the world in 80 seconds. Figuring out how they pull these tricks on you doesn’t make them any less clever.

Much of the island is taken up by the race track. Outside you can grab a free (and not bad) racing suit. Here’s me and my posse modeling the different colors. Okay, that’s not my posse, those are the freebie vendors. But if I had a posse, I’d make them wear matching jumpsuits with my logo on the back. (Note to self: Design logo for posse).

Let me say right here that this is without a doubt the best racing experience I’ve had in Second Life. Encompassing the track in a tube keeps you from going off course, and everything works very smoothly. Up to four people can race at a time. The twists in the course make it longer than you think, and the race is three laps. Plenty of time for a come-from-behind victory.

If racing inside a tube is a little too constricting. you can also pick up a jet-pack and race through rings in the sky. In an interesting twist, the order in which you go through the rings doesn’t seem to matter, and the location of the next ring isn’t always obvious.

Closer to the ground, there’s a jetsk race you ca try, although the controls are so touchy I had a hard time keeping myself going in the right direction. More often than not I’d do a 180 and wonder why everything suddenly looked so familiar.

Above it all there’s an observation deck, so people who aren’t participating in the three race types can watch and cheer you on. Beyond that there’s an exposition center with some unexciting stuff obviously stuck there until they can get some real content going. Likewise, there is is a large arena where you can watch streaming video, if they had any streaming video to play. For now, you’re treated to the ever-so-exciting Quicktime logo.

But those are quibbles. For the most part the island is marvelously entertaining, and succeeds in it’s mission of equating Comcast with Faster in your mind. Could this be the best corporate island yet? If you’re going to a purely marketing island, is they key just to drive home a simple message in new and interactive ways?

http://slurl.com/secondlife/Comcast/17/231/23


The hills have eyes

September 28, 2008

Gypsy Moon has been around for a few years, but I’m embarrassed t say I didn’t know about it until recently. It’s an island with a store where they sell a variety of fantasy inspired… stuff. Things that glow, crystals, rainbows… things that look really impressive in the dark.

The vast majority of the island, however, is a fantasy-land built to show off the items for sale. So, hey you don’t have to buy anything to see these things in their full glory. It’s so jam-packed with things to see that you’ll find yourself waking in circles. It’s a fun and sometimes disturbing journey.

Beware, however… the hills have eyes.

Along some of the paths you will find very, very bright glowing crystals. I like the orange ones. Do I look evil enough? Bwa-ha-ha-ha-ha!

You are being watched. All kinds of… things… with eyes pop out and stare at you. After a while, it gets a little creepy. And when I say “after a little while” I mean, “immediately.”

You know somethings wrong when you’re hoping those two fleshy things sticking out of the ground are severed fingers and not a Viagra promotion.

What, did you think I was kidding when I said the hills have eyes? THE HILLS HAVE EYES!

The zombies are harmless. They can’t hurt you (the land isn’t damage enabled), but in the process of attacking you they will tear each other to pieces. Their fleshy remains are in the form of.. eyes. Again with the eyes. Aaiiiiiiiiieeeeee!

So I looked at this tree and a voice came booming out of it. He asked me to engrave a message in some stone tablets, but I left my chisel at home. Oh well, I’m sure it wasn’t important.

http://slurl.com/secondlife/Gypsy%20Moon/98/56/24


High on flowers

September 25, 2008

You arrive in Ode inside a quaint little cottage. A music box plays. Through the open doorway you can see flowers. Thousands of flowers.

As you wander through the varied patches you notice that sunlight is diffused by the mist, giving the place a quiet, early morning feeling. It’s then that you realize that yu’re standing on a plateau 222 meters above the ocean.

A butterfly attracts to one of several groves of trees. You rest beneath the sturdy branches.

Life is good.

http://slurl.com/secondlife/Ode/240/240/152


Inside the Hollow Earth

September 23, 2008

Tekelili Tantalus purchased an Openspace island for his fantasy jewelry shop. The store took up only a small area, and he had to do something with all that land, so he turned it into a set of caverns that are quite unlike anything else in Second Life.

You navigate the cavern waters in a free caveboat. Tek was thoughtful enough to provide a version for tinies, as well. And while walking around isn’t the best place to tour the area, I couldn’t resist getting out and walking among the stalagmites. It’s one of those tricks of perception that makes you feel like you’re in a cool and moist place — the Carlsbaddish-drippyness of the rocks, the impression that they’re glowing, the giant mushrooms (which really are glowing).

Hollow Earth is a work in progress (and there’s only so much detail you can put into an Openspace sim) but it’s complete enough to make exploring the caves a pleasant sightseeing tour.

http://slurl.com/secondlife/Hollow%20Earth/78/171/24


Movement in metal

September 22, 2008

AM Pro Rides has been around a while, but I thought I’d tell you about it in case you haven’t seen the cars there. I’ve always had an interest in old cars (in a weird marketing and styling kind of way) and when I first saw the cars they sell there I was wowed. For many months it’s been in the back of my head as “That place with the incredible cars that I forgot to landmark.”

Finally, through some persistent Google searching (good luck with SL search) I found AM Pro Rides again, now in their own region. The cars look just as good as I remember. What makes them really stunning is this — they were all done in the days before sculpties. Yet through finely joined pieces, expert texturing, and attention to detail, they still look closer to a real life car than anything else in Second Life.

I don’t make it my business to promote people’s products in this blog. I’m certainly not urging you to buy anything (for they are expensive). But take some time to go to the region, set the environment to Sunrise, and watch the sun gleam on the bumpers.

http://slurl.com/secondlife/AM%20PRO/149/134/45


Big in… Europe?

September 18, 2008

The Berlin landmark Kaufhaus des Westens (commonly known as KaDeWe) is the largest department store in continental Europe. They’ve also created a fair facsimile of their store in Second Life. And of course, they had to use four regions to do it. Is bigger better?

Realistically, they aren’t using all four regions for the store itself. Some of it used to recreate the environment around the store, and a lot of it is just empty space. No matter. What’s there is is very nicely done.

Inside the store, watch out for this spot. It’s the intersection of four regions. It’s all very nice and probably looks a lot like the real store, but you start to wonder, what’s the point?

The point may be the second floor, which turns out to be a kind of mall featuring many of Second Life’s better clothing vendors.

The top floors of the real-life KaDeWe are devoted to food, that that holds for the Second Life version, as well. Outside of some champagne, however, it’s a case of “look, but don’t touch.” Lots to see, but nothing to do.

Worth a visit? Probably, if only because of the scale and quality of the build. It’s impressive. Plus, you can get a feeling for shopping in continental Europe’s largest department store without fighting the crowds.

http://slurl.com/secondlife/KaDeWe%204/35/2/24


Wunderland

September 17, 2008

Sometimes I wander into a beautiful area that looks like it must be private or intended for roleplay, but there it is for all of us to enjoy. The Friedlander regions are like that — impressive builds, beautiful scenes, and things to play with, but you get these feeling that you’re playing in someone someones back yard.

The first thing that draws you in is the lovely and enormous sculpture of a young woman, but look down at the water…

Animated whirlpools! When you think of it technically it wasn’t that difficult an effect to achieve given the right texture, but it draws you in nonetheless. You just want to dive into the center of it…

And that’s a good thing, beecause there’s more to see beneath the waves. Grottoes, and Easter Island Heads…

…and a submerged sculpture gallery. I’m surprised the paint doesn’t wash away. Must be high quality stuff!

Back in the fresh air, take some time to look at the buildings in the area. Not only are they exceptional builds, but they’re unique designs. I’ve never seen anything quite like them in Second Life before.

Just… wow. It’s a building… with a kind of Victorian storybook shipbuilding aesthetic. I can’t quite describe it, but…. wow.

Oh, look for the cannon in front of the building and see how far you can shoot yourself.

http://slurl.com/secondlife/Friedlander%20II/122/243/22


You can’t go there

September 14, 2008

It’s really frustrating when you see a set of islands like this out on the edge of the grid and you are denied access. I’ve seen regions with land masses shaped like continents, hands, words, you name it… but never something quite like this. It’s cool and just a little creepy. Or maybe that’s the bloody land mass. Too bad I can’t get into these areas, I’d like to see how they look from ground level.

I suspect this is someone from Linden Lab having some fun, because I was able to land on a plain little island in this group, and look what I found…

A little inside look at the goings on behind the scenes!

I’M 1N UR M33T1NG PL@CE S1TT1NG 1N UR CH@1R!!!!!

http://slurl.com/secondlife/Harmelodia/134/124/33


Dying to get in

September 11, 2008

You know the old joke. Two guys are walking by the cemetary and one of them says, “Everyone is dying to get in there.” Har dee har.

I’m not a big fan of graphic violence. Call me an escapist, but I’m not going to spend my leisure time dwelling on things less pleasant than reality. So when I landed on Le Cimetiere and saw the region description included vampires and BDSM, I was about to head someplace else when I realized that the creepy graveyard I was standing in was filled with swings and slides and spring rides.

Clearly, someone has their tounge planted firmly in cheek.

I decided to look around and my explorations were rewarded at every turn. Everything bears close examination, from the crypts bearing the likenesses of longtime residents to the inscriptions on the gravestones, Here lies and atheist, all dressed up and no place to go.

There’s a plethora of coffins to lie in, poseballs to play on and… oh yes, the BDSM equipment as well. None of it is too garish — just the usual spikes and restraints and chains and… oh, never mind.

Venture down the bloody waterfall and what will you find?

If I didn’t know any better, I’d say it was Hell itself. I hope they’re not using oil for those fires, it could get expensive. Throw another zombie on the fire, it’s getting chilly down here.

Most of the BDSM stuff seems to be inside the big old creepy house with the particle rainbow over it (no, I don’t get it either). However, you’ll still find some entertaining stuff to look at, like these Grim Babies (as opposed to Prim Babies, I suppose). Too bad they’re not for sale.

On the other end of the island is a New Orleans French Quarter shopping area. It’s mostly empty but sufficiently creepy to make a stroll through it worthwhile anyway.

There’s also a dance club. During my picture-taking visit I was lucky enough to find a weird avatar contest going on. I rolled out a couple of my more disturbing selections (found in the Japanese areas, naturally) and joined the fun. I have to say it’s a nice, friendly and funny group of people. I’ll be back.

http://slurl.com/secondlife/Le%20Cimetiere/106/223/56


Friends don’t let friends explore drunk

September 10, 2008

It was late, I was drunk, she was warm and cuddly.

I feel so dirty.

http://slurl.com/secondlife/Aska%20Island/149/13/34

Oh, don’t get excited. It’s a chair.


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