My friend Velveeta (that’s her in her camo “bot hunting” dress) asked to go bot hunting with me, so I took her along last night and showed her how it’s done. You’ll understand if I don’t explain how I break into these bot hives here. No sense letting the bot herders get a leg up on creating new and better countermeasures.
Bot hunting with a friend is surprisingly fun. Vel had to take a moment to lecture this group that they could break free and have better lives outside the box. She also wondered that they never got out to go to the bathroom. I suggested that based on the crouching, some of them didn’t see that as an obstacle.
Incidentally, the new set of default avatars has led to the interesting phenomenon of bots that don’t look so bad. You might call this particular group almost fashionable. You can tell right away that this bot batch has some fresh ingredients.
This other group we found, on the other hand, thinks that grey is the new black. This was a strange one. They were up on a platform in plain sight, but when you approached they were behind a set of invisible walls. That wasn’t too difficult to get past, but one wonders why they would do that. Maybe to prevent people like us from pushing the bots off the edge of the platform? Oh, if only we could have…
http://slurl.com/secondlife/The%20Sun/136/139/393
http://slurl.com/secondlife/Million%20Island/23/232/701



This was a blast! Thank you! I was Buffy the vampire slayer…you can be Spike,
and…might I add….nothing wrong with being stylish while you Bot hunt!
Knocking bots off of walled off platforms is more challenging, but not impossible (at least, pre Havok 4. I haven’t tried it recently).
You need a personal speed booster, and to find the sweet spot that lets you push them, but speeds you up past object collision (if I recall correctly, this works perfectly in “no push” areas as well since it’s not object based pushing). Then you also need to play the game of getting yourself lined up just right to push them with enough of a flying start to speed them through walls.
Bonus: sometimes they end up on neighboring parcels of land!