The unfortunate architect

March 9, 2008

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Despite outward appearances, and much to my surprise, this store does not sell sex toys. Although with a name like Let’s Go Crazy you might think otherwise. I’m feeling adventurous, dear. Let’s go crazy and buy the Belgian Tickler, shall we?

One really should think long and, er… hard about which elements to incorporate into your building design, lest people get the wrong idea, don’t you think?

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Meanwhile, next door… Don’t you think that a cat working at the Joy Factory should be… I don’t know… happier? Maybe that’s how they make the joy. They suction it out of unsuspecting kittens and pump in ennui to replace it.

http://slurl.com/secondlife/Amemura/242/24/44


Geek Week: Intel

March 7, 2008

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The Intel islands are, for the most part, very slick. It’s easy to see why. Take a look at the land owners and it doesn’t take long to figure out that Millions of Us was contracted to do the work. As such, it’s a very, very polished marketing effort.  What they have created is often much better than a 3-D brochure, but falls short of being someplace you’d want to visit again and again.

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Beware of flying laptops. As you arrive on Intel island they fly up and greet you. At the entrance to the Intel tower is a freebie jetpack. But wait, there’s more! To make your jetpack functional you need to find a chip somewhere on the island. Good luck with that. Even with a hint I spent far too long not finding it.

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A teleporter will take you down to a meeting areas, and further down to a main stage. No schedule of events was evident. That’s too bad, because they are both really nice spaces. Through the floor of main stage area you can see a CPU in a bed of lava. I guess that chip runs hot. You can teleport down to the chip for a closer look. Read a little blurb about the Core 2 Duo processor and… okay, you’ve seen the giant chip. Next. Where Sun pummels you with information that you could get on their web site anyway, the main Intel region is almost content free.

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The next region over is dedicated to Intel Software. More meeting places, this time with a schedule of events. Except all the events occurred more than a month ago. Oops. Outside of that you can watch some videos about Intel Software. Exciting. Note to Intel: If you build it, they will come, but they won’t come back if you don’t give them a reason to.

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The next region is dedicated to Orange County Choppers and Intel’s projects with them. On the TV show OCC and Intel constructed a high-tech motorcycle with an embedded Xeon processor. The region complements that marketing effort by letting you build your own version of the same in Second Life. The bike is actually very well done, though the process of building it isn’t as much fun as you would hope. You construct it using a HUD, but you don’t have any customization options. Once you’ve created the bike you can rez it at any time using the HUD and drive it through some streets and paths conveniently located outside the garage (or anywhere else, for that matter).

To some extent IBM is following the same playbook IBM did with Slam, their region for the Australian Open. But where Slam is located far away from IBM, the OCC region is contiguous with the Intel islands, making a much stronger brand association.

Again, once you’ve got your chopper there’s no reason to go back, but I don’t think that is the point of this particular region. In the process of building the bike Intel has hopefully filled your head with all kinds of information about their embedded processors. Intel also gets bonus points for not giving out any crappy t-shirts. All things considered, it’s a nice tie-in with the TV show. Now if they’d scheduled events with OCC crew… wouldn’t that have been taking it to the next level? So close, and yet so far.

So, Intel has a nice 3-D brochure with a few activities that will keep you interested for a while (or possibly frustrated for a while in the case of the chip hunt). As beautifully built as the regions are, there isn’t much to recommend repeat visits.

http://slurl.com/secondlife/Intel/128/128/0


Geek Week: Sun Microsystems

March 6, 2008

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This is where it starts to hurt.

Don’t get me wrong. The Sun Microsystems islands are professionally done and beautiful to look at. (Nice touch, in one region it looks like they set the environment so that there is always a big sun on the horizon).  But they also lapse into every Second Life marketing cliche. With few exceptions it’s a textbook 3-D brochure.

It starts with the freebie gift shop. The balloon is rather well done. Okay, I’d feel like a fool walking around with it. )Maybe I could use it to annoy people in the Intel region). There are the usual shirts, mugs, and backpacks. Someone help me out here… What is it with the backpacks again?

The next paragraph is directed at Sun but really it applies to a lot of corporations in Second Life. They’re just the straw that broke the camel’s back.

People, listen up. If you’re going to make a freebie t-shirt, make it a good freebie t-shirt. Don’t just slap your logo on a template like you were in Making My First Shirt class. Just because it’s a freebie doesn’t mean it has to be crap. You spent how much money putting this region together? Use some of that budget to pay a professional designer to make some nice clothes for you. Look at the freebie t-shirts that Body Politik gives away, then tell me why I would not immediately delete your shirt from my inventory after trying it on. You want your logo all over Second Life, right? Then make something people will wear, dammit.

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Okay, rant done, thank you for listening. In the main lobby you’ll find a tour that will take you through the major highlights of the two islands. I’ll tell you about a few, myself.

Over in the Sun Technology Building there are wonderfully detailed versions of Sun’s real life products. Row after beautiful row of… grey and purple boxes. Click on each one and you’ll get a notecard about the computer and a link to the appropriate web page. So why am I doing this in Second Life? It does offer a different kind of web surfing experience… but I doubt if anyone in the market for a Sun server is checking out the specs via Second Life. Oooh, I like the color of that one. I’ll take three!

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Over at the Java Dome you can learn more about Java and click  objects that will take you to free web-based Java games. (Again, why am I dong this in Second Life?).  There’s more freebie backpacks there, as well, and *sigh* not-so-good Java t-shirts and jackets.

The Developer Playroom is supposed to be a hangout and meeting area for developers. When you enter you’re asked to check the schedule of events, but there is no schedule. An archive of chats (good idea!) ends in December, 2007.

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Further down the line is a customer training area with a blank schedule of events. Maybe it’s not up and running yet. Nearby is Club Java. From a design perspective it’s probably the best looking club I’ve seen in all of Geek Week. But again… no schedule of events. I know some people who would probably love to host and DJ in a space like this.

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Finally, there’s the Sun Eco Initiative dome, which does a very good job of looking and feeling like a trade show display… and gives you the same information you can find on Sun’s web site.

Okay, I get it. Sun has the basics down. As 3-D brochures go, it’s one of the best 3-D brochures I’ve ever seen. As I read one of the Developer Playroom chat transcripts I found a spot where someone asked why Sun was in Second Life. They explained that this is a new medium and they’re looking to it as another way to communicate with customers.  While I don’t find visiting the Sun regions much of a thrill, I have to say that they’ve set the bar low and have done what they set out to do. Now, will they take it to the next level?

Maybe. There are four more Sun regions which are not open to the public yet. One has to wonder if they’re building something new and different. Stay tuned.

http://slurl.com/secondlife/Sun%20Microsystems/128/128/71


Geek Week: Sunbelt Software

March 5, 2008

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Sunbelt Software is not your usual information technology region. Outside of a discounted in-world price for their CounterSpy software and a daily drawing for a free copy, there isn’t much here that screams “computers!” Oh, sure, there is a replica of their corporate headquarters there, often staffed with helpful people, but mainly the region seems to be built for fun.

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The centerpiece of the region is the SeaDream Culture Club.  Yes, they have a blog and there’s an actual calendar of events. The club is split into two nicely designed areas — a performance space and a dance area / art gallery. Par for the course, nothing was scheduled at a time that worked for me. To be honest, the schedule is a little thin.

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Walk around the perimeter of the lagoon to see more art. It’s nice to see Sunbelt providing gallery space. The whole island seems to be built to reflect their corporate values. To some extent you can say this is marketing. On the other hand it says in so many words, “we’re going establish a presence in Second Life that reflects who we are… and one thing we’re about is supporting the arts.” I don’t know if that is what they were shooting for, but that is the impression the region makes. It’s the same vibe you get when you see a company underwriting a show on PBS. You don’t know if anything they make is good, but you’re inclined to have better feelings about them.

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Just outside the lagoon you can pick up a surfboard and ride the waves. This is actually very cool. Jump on your surfboard and the waves push you toward shore. Further out there is a sandbox for anyone to use. During my visits that was the busiest area of the island, though not well policed. Someone decided it would be fun to orbit me. Bleah.

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Inside corporate headquarters you’ll find some freebie security doors hidden around a corner. Nice if you don’t mind having the Sunbelt logo on your door, and it goes well with Sunbelt’s security software focus.  Elsewhere you’ll find some apartment rentals (maybe this helps to defray the costs of the island). After that… well, you’ve pretty much seen everything.

In SeaDream (and the sandbox, if you’re brave) Sunbelt gives you a reason to come back to their island. The marketing push is very soft; the island is more of an image maker. That’s an honest approach — if they fill in that event calendar I can see it becoming a regular destination for people. Let’s hear it for the little guy. On one island Sunbelt might have accomplished more than Dell could with four.

http://slurl.com/secondlife/sunbelt%20software/193/80/24


Geek Week: Dell

March 4, 2008

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Dell’s Second Life islands take the opposite approach to those of IBM. Where IBM has built an employee free-for-all, Dell has obviously engaged a professional firm to create and maintain it’s regions. It shows in the quality of the builds, even if some areas seem to be a work in progress. For example, a teleporter to the Dell Factory brought me instead to the Crystal Pavilion, where the Dell Factory used to be. Oops.

When you arrive the first thing you notice is the Dell News Agent and a souvenir shop. The Dell News Agent is an object you can place on your land that will display, well, news. Not just Dell news, but feeds from Second Life, Reuters and RSS feeds. You can customize that is shown very easily.  It’s actually very cool if you need something like that.

In the souvenir shop you can pick up a free Dell backpack. I’ve never quite gotten the backpack freebie thing, though a number of companies offer them. I never notice people wearing them, but maybe I’m hanging around with the wrong people. It’s not like you can put anything in them.

Now, if they made a backpack that prevented inventory loss I’d be wearing five of them.

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Next door you’ll find a tech support cafe. Unfortunately I’m not in Second Life during the hours they’ve posted, so I can’t say how well this works. Hi, I’ve got a problem. My computer won’t boot up. Well, yes, I am using that computer now, why do you ask?

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Wander around the back alley and you’ll find signs leading you to Michael Dell’s dorm room. It looks like it might be a good replica of the real thing, though perhaps a little tidier. Outside of the computer in the bathtub (maybe someone from the Tech Support cafe can explain that) and the posters (Caddyshack! ZZ Top!), there isn’t much to see. It’s.. a dorm room. The clickable computer in the main living area is merely a teleporter.

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The main attraction at Dell is probably the giant computer. It’s Land of the Giants time examine the innards. There’s a stairway to help you through, which is a bit of a cheat, but the whole thing is very cute and nicely done. The only things missing are some dust bunnies and a lost screw. As with many builds like this, however, once you’ve seen it there isn’t much reason to go back. Maybe I’m jaded from having seen the innards of too many real life computers.

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Take a transporter (egglike objects in which you crouch. Points for creativity but negative points for comfort) back to the Dell central hub and wander a bit. There you’ll find a unique ecological freebie: a scripted tree that grows at a rate you choose. You can let it grow for several weeks if you choose. The only downside is that the resulting tree is one of those flat 2-prim jobs that only looks good from certain angles.

So, Dell has a well done consumer-oriented build here. In the end it’s pure marketing, though, which is pretty much what you expect from Dell. There’s nothing revolutionary, no communities, or anything that would cause me to bother to return. They’re obviously making an investment in refining what they have done and building some conference areas. They aren’t taking any risks, either.

http://slurl.com/secondlife/Dell%20Island%204/1/159/25


Geek Week: IBM

March 3, 2008

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A year ago when I first visited an IBM in Second Life, there was a single region containing some experimental retail installations from Sears and Circuit City. A year later IBM has 34 regions, and that’s not counting venues they have built that don’t have the IBM name, such as the Australian Open region, Slam. IBM has jumped into Second Life head first. While I can’t do 34 regions justice in a single post, I can give you a sense of what makes the IBM effort different from that of any other IT company.

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When you land on the main IBM island you find yourself on Irving Wladawsky-Berger Boulevard. To most people this doesn’t mean anything, but it says a lot about the IBM approach to Second Life.  Irving Wladawsky-Berger was an IBM executive who helped to fund and organize the quiet internal revolution that got IBM working on that newfangled Internet thing in the 1990′s. When a lot of people at IBM didn’t see the point of the Internet, people like Wladawsky-Berger provided the resources that fostered innovation and communication from internal Internet evangelists from IBM groups around the world.

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That’s pretty much how IBM in Second Life works, too. The disparate nature of IBM is on display in force. Beyond the initial welcome area each little IBM group has set up an area or an island to experiment or promote their business. Everyone is building their own meeting places and activity areas. My personal favorite is a building that, for all intents and purposes looks like a giant Habitrail. Talk about the corporate rat-race.

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Beyond that there are areas set up for support of IBM-sponsored sporting events, such as Wimbledon. There are also quiz-based games (answer questions correctly and you progress up the rock wall or push your penguin forward through the mini hedge maze). Most of the quizzes are arcane and very geeky. Unless you know the ins and outs of some obscure products you’ll find them either challenging or impossible. Luckily for all of us I could find no references to OS/2.

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The builds themselves are obviously home-grown, which is what makes them so fascinating. No marketing-firm built showcases here. Everything looks like it is built by nerds for nerds. It’s as if IBM is throwing everything against the wall to see if it will stick, and it’s great to see. Just flying around to look at all the weird and wonderful buildings is entertaining all on it’s own. IBM hsn’t created much in the way of a reason to visit or come back except to see what happen with this grand experience. It’s like watching a train wreck or a petri dish, depending in your point of view.

The great thing about IBM in Second Life isn’t any one particularly well-done build or community activity. In many cases they fall short of the best efforts by others. Sometimes it’s reaaaaally boring. But their earnestness and commitment to the medium is evident around every corner. It’s not that they’re trying hard to sell us something via Second Life, they’re experimenting with how to use it and letting us watch.

http://slurl.com/secondlife/IBM/106/5/23


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