When I landed in Purgatorio I expected something just a little bit like Hell. Instead I found a stunning 1001 Nights roleplay region. I wouldn’t have thought this level of detail and realism were possible in Second Life. This particular sort of roleplay isn’t my thing, but… Oh my, this build is something to see.
You land at a rez point where you are given some basic rules and an observer tag. The rules are reasonable. Try to blend in as best you can (Medieval or Middle Eastern clothing), wear the observer tag, and don’t interfere with people’s roleplay. There are also instructions on how to participate, should you desire to do so. Then click the transporter and you find yourself in the desert outside a tent encampment. The castle looms impressively in the distance.
If what you see doesn’t take your breath away… pinch yourself, you’re probably dead.
Walk to the castle (no flying allowed here) and open the gates. The interior lives up to the promises of the outer facade. It’s a complex maze of rooms and passages, all with different themes and roleplay items. The detailing is beautiful and varied. It’s easy to lose your way, just like you might in a real castle.
Trying to find my way to the highest tower was an exercise in frustration. I never did figure out how to get up there. But along the way I saw so many impressive sights that I really didn’t mind.
http://slurl.com/secondlife/Purgatorio/220/198/502/
Update: I went back to Purgatorio while using the new Windlight viewer and changed the lead picture for this post. Wow. Here’s the same one with the environment set to sunrise.






That is a lovely place– good find!