January 7, 2009

When you land in the Delta Project your in the middle of a massive structure floating 2500 meters above the ground. It’s an RP combat sim with a very interesting (under construction but fun to look at) dance club, plus the usual retail spaces hawking uniforms and weaponry. But if you wait a bit for things to rez you’ll see a sign for the Space Park. The Delta Project structure surrounds a “space anomaly” where you can relax.

It’s a creative little gem. You’re on a green little asteroid, covered with what appear to be space trees. Nothing on Earth has leaf clusters in the shape of soft cubes, anyway. Relax on a topiary couch (or did it grow that way?) and watch the planets spin by.
http://slurl.com/secondlife/Delta%20Project/125/125/2470
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Posted by Garth Goode
January 5, 2009

My friend Pati recommended that I take a trip to the island of Cu Mara, and since she is a woman with fine taste (i.e., she considers me a friend) I set off to check it out. We’ll take a look at that another day, but what blew me away were the islands next door, to which Pati had yet to venture: Templum ex Obscurum and Crucible.

These have to be two of the most hauntingly beautiful and atmospheric places I’ve seen in Second Life. As near as I can tell there is no purpose for them other than looking amazing, which in this case is purpose enough.

Templum es Obscurum is pretty evenly divided between a massive temple (seemingly carved from the living rock) and the roiling waters that separate the temple from Crucible to the north. The water seems to glow in the moonlight…

…which in turn seems to have taken over the trees. There are places to sit that are at once dark yet full of light.

Crucible is more straightforward, but no less fascinating. You wander a dark and wild landscape upon the site of an ancient castle, which would appear to be completely abandoned were it not for some mysterious lights along the path.

You can almost sense the age of the stones around you, and the countless years that have left them in ruins. Its enough to make you want to engage in a little exploratory roleplay, as a hobbit or ranger discovering a long forgotten kingdom.
http://slurl.com/secondlife/Templum%20ex%20Obscurum/117/185/22
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builds, wow | Tagged: castle, temple |
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Posted by Garth Goode
December 26, 2008

This isn’t the best planetarium I’ve seen, but it does have the advantage of being a) big and b) in three dimensions. There’s no information about whether the stars are in their true relative positions or if this is just pretty. You sit in seats up among the stars, which makes for a nice effect.

Alas, the planetarium equipment on the floor is merely cosmetic. It doesn’t do anything except look like planetarium equipment.
http://slurl.com/secondlife/Tokai03/225/150/22
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builds, international | Tagged: planetarium |
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Posted by Garth Goode
December 19, 2008

We had a holiday building contest down at the Shelter (build something in a Christmas theme in an hour). I won third place with my “Santa Coronary.” I’ve cleaned him up a bit (hey, you can do only so much in an hour) and stuck him outside the store as another freebie for you. Becuase if you like flagpole licking and dead reindeer, you’re just twisted enough to want one of these, too.
http://slurl.com/secondlife/Vigdorova/152/180/84
1 Comment |
silly | Tagged: christmas, freebies, santa |
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Posted by Garth Goode
December 18, 2008

I happened to get a picture of these folks shopping for the (in)famous Buttlight in my store, when I thought of the perfect bit of ad copy:
You know, there’s no Hallmark card that says to the one you love, “You’ve got a fine ass and the world should see more of it.” For that, you need a Buttlight.
This is just one of the many reasons why the world is lucky I haven’t persued a career in advertising.
3 Comments |
silly | Tagged: chaps |
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Posted by Garth Goode
December 14, 2008

Many roleplay areas I encounter are rather bleak, so when I landed in Black Dove Heartland it was refreshing. It’s an old English village, populated by friendly and engaging folk. As I dropped in I could overhear (I mean read) some roleplay conversation, and I quickly changed out of my winter garb into something more appropriate, and attached the Observer tag above my head.

If you don’t have appropriate clothes there are some freebies at the rez point. Whenever you’re exploring a roleplay area, be sure to blend in, respect the rules, act in character if you can, and wear the Observer tag.
The village is pretty, but quickly wandered south to Black Dove Wilds, where I encountered some of the nicest rolling hills I have ever seen in Second Life. It made me want to explore more (but there are some private residences in the Wild, so be careful where you poke around).

My presence was quickly noted and I was soon invited to join some of the residents around the fire to tell stories (in my guise as a traveler). The glowing mists around us and shooting stars overhead made for a perfect storytelling atmosphere. My tale of pushing undead “bots” out of a castle in the sky was met with the appropriate amount of incredulity. An adorable hobbit/dinosaurdragon hybrid alchemist then arrived and told us her tale (which somehow seemed not as as strange as mine).
The region is lovely, but the people are what make it work. If you’d like to play this type of role, Black Dove is definitely worth a stop.
http://slurl.com/secondlife/Black%20Dove%20Heartland/46/152/27
3 Comments |
builds, people | Tagged: medieval, rolplay |
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Posted by Garth Goode